Guides & Cheat Sheets / XP & Leveling Math

XP & Leveling Math

Why level 29 to 30 feels cheap and level 30 to 31 suddenly doesn't — the three-part curve behind every level in the game.

Three cost bands, not one smooth curve

The XP needed to go from one level to the next isn't one formula for the whole game — it changes shape twice, which is why the climb feels like it suddenly gets steeper at two specific points. iThe XP bar's percentage fill resets every level, but the point totals in this guide are the raw internal score, not the bar's percentage.

Cost to reach the next level is 2 × level + 7. This is the cheapest band in the game — going from level 0 to level 1 costs just 7 points, and even level 14 to 15 only costs 35. Early leveling (mob farms, early mining, a few crafting-table XP drops) clears this whole range fast.

Full table — total XP needed to reach levels 1 through 30

These are cumulative totals from level 0 — the raw number of experience points banked by the time you first reach that level, not the cost of that one level alone.

LevelTotal XPLevelTotal XP
1716352
21617394
32718441
44019493
55520550
67221612
79122679
811223751
913524828
1016025910
1118726997
12216271,089
13247281,186
14280291,288
15315301,395

Need a range that isn't 0 to 30, or want the mob-kill estimate too? The XP Calculator runs this same formula for any two levels.